However, it runs in fullscreen windowed mode (which is good), at a quite low resolution, and then uses the OS scaling to fill the screen. Yes, the game runs quite well with no real issues. This means that the easier difficulties might as well not exist.īut finally, I come to performance, which is the issue I noticed first. The first bullet point on this store page is that Jamestown offers a “wide array of difficulty levels.” This might as well be a blatant lie, as the game requires that you beat prior levels on harder difficulties before you can progress. Unfortunately, this is not where the problems stop. The developers seem entirely unaware of this limitation, however, as enemies routinely spawn halfway (or more!) of the way down the screen, and some will even come from the bottom at the same time. This leaves very little room for the player to maneuver, especially vertically, and even more so when you consider that some of the limited vertical resolution is occupied by player info, score, and boss health running across the top of the screen. Gameplay takes place in a vertically-scrolling field with an internal resolution of 511x320 pixels, with chunky entities to allow for the detail in each sprite to shine. Much like the audio and graphical issues, smooth gameplay with responsive controls and tight hitboxes is marred by baffling design decisions. It's also worth noting that those pickups are cartoonishly massive, which when paired with the rich contrast and animations in the sprite, means that the player's eye is often drawn to these ultimately unimportant pickups over enemy fire. These colors are shared with the player's own fire. Enemy fire is red, blue, green, and occasionally gold, with gold also being a color of a score pickup. While individual sprites are enjoyably colorful and detailed, no mind appears to have been paid to how these sprites actually work in concert. Both your and your enemy's shots lack any audio at all, and when combined with a lack of shot impact audio, means that attacks lack impact and the game feels rather sterile to listen to. I spotted a cheat engine table though, might be useful for when i want to max all upgrades and wrap this one up to play another game.ĭespite the quality of the soundtrack, the overall audio presentation leaves much to be desired. It's extremely fun either way, just don't expect to complete it in one go. Luckily, the game is good enough for the grind not to get too tedious. I would adjust my rating from 4/5 (8/10) to 7.8/10. Still, it's good, SE are good, music fits the mood, gameplay doesn't fail although, it's way better when you get distance and speed rescue bonuses. Management upgrades prices are incremental and there's 2x 10 to 4?/5? x10 upgrades for each equipment, it takes forever to increase, that's where they should have limited the grind, i don't want to play the game for two years. I like most bosses tirades, sometimes, it's a bit too much or simply lame though. There is cards to collect (rare drops, harder diff increases the chances) most of them with permanent bonuses (faster rescue, spawns free laser recharge or shield recharge, etc.) and some with temporary bonuses (power up boost, increase cards drop rate, etc.) The good thing is hard and insage have some variations, it's not just the same thing with faster/tougher enemies (they're tougher though) Normal (unlocks next stage + this stage hard mode) I played it a bit more, it's extremely grindy.Įach stage has three modes (there's 14 base stages i think, so 14 x 3 ) Enemies dropping upgrades are highlightedĬompleted two stages after 30-60 minutes and some upgrades, it's extremely fun!.Other unlockable / achievements unlocking technicians (extra lives? repairs?).1943 reboot done right, better than the original (the purists are going to hang me).Playable intro, straight into the action!.Really smooth ride, no performances issues.It's addictive, starting weapons are on the sober side but it looks like there is lasers'n shit coming our way later, i'll save it for later. some visibility problems because everything that explodes can harm you and you can also get fucked by debris, this one is aiming for "realism"Ĭouldn't reach the second stage yet, was close but i always go out of my way to kill one more enemy, you can't even kill half of them, it's irritating. + Great sound effects, machine gun/gatling SE, explosions, people screaming, probably the best part of the game So, after playing Steel Rain (7/10 reviewed in the space games sub-forum) and Infinos Gaiden (not reviewed yet, great arcade vide), i just played jets'n guns and Sky Force Reloaded.
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